King’s Drive, Eastbourne, 1991. My brother-from-another-mother Alan had been playing this new ‘CyberPunk’ game with his local mates. And, in as much as any GM has a single system in which they feel at home, a world and a set of rules that suit them, then this was his system. And, even then, it already had a huge backstory – elite characters, lists of guns and cybernetics and crime families that were not out of the books. I was 22 when I statted my first character – a dark-skinned, heavy-duty, ex-military sergeant-type solo, totally and shamlessly based on Apone, and (very creatively) called ‘Panther’.
And from there, everything spiralled.
That CyberPunk campaign has spanned three counties, some thirty (?) players (not all at the same time), and it still goes (I believe) to this day. It’s been one world, one storyline, one massive META-gaming brainstorm that we’ve all shared, and that’s been overturned, like an anthill, every so often, to give it a new lease of life. I played for ten years before my responsibilities caught me, and some part of me still misses it – though it inevitably veered towards too much intensity, at times.
I guess it was why I wrote Ecko.
Seriously, though – CyberPunk 2077. This is my youthful aphantsia come to life, all the images given form, and movement, and a backdrop of neon. It’s our past, our creativity, realised in another format. It’s all the characters we drew, all the lists we made up. It’s all the movies we all loved. It’s all those core texts that we had to read – Altered Carbon and Snow Crash and Neuromancer.
It’s been almost thirty years since Panther first took to the streets of Night City, almost twenty since I played the game myself.
But I’m really looking forward to seeing what it’s become.